Created architectural environments for Pfizer’s VR/metaverse concept, including education halls, hologram rooms, virtual surgery rooms, and interactive libraries.
Designed and developed high-quality 3D models and textures using Maya, ensuring accurate and immersive representations of architectural and medical spaces.
Integrated optimized assets into Unreal Engine to build fully interactive VR experiences accessible online for remote visitors.
Collaborated on environment layout, lighting, and real-time rendering workflows to enhance user engagement and spatial storytelling.